Aquanaut

Aquanaut is a classic shooter inspired by game, set in the depths of the ocean.

Who made this?

This game was made by:

  • Josh Cooper (me) - Team Lead & the Weapons Systems
  • Vanta - Design Lead & the Texturing
  • Artur Wojcik - AI Lead & Game Flow Design
  • Matt Silverwood - Input & Interaction Systems

We also used resources from other places

Enemies Sprites from Doom (Id Software, 1993)

Sprites have been used as a placeholder, with the understanding that they will be replaced at a later, and are being used only for educational purposes.

  • Various Sound Effects from freesound.
  • Tile Set from Tileable.co.
  • Some sound effects made with our voices

My Role

For the project, I was responsible for managing the team to ensure we met the deadline while also creating a high quality product.

This involved me both writing code and organizing/helping others.

The most important lesson I learned from this project; is to identify who will and will not put in the necessary work. This surfaced due to the fact the groups we’re randomly assigned based on a selected category.

Once I had noticed that - I then put the necessary measures to ensure the project would continue, this included simplifying the scope and reassigning tasks.

These things happen. But, knowing when to detect these things is an important thing to have experience.

The “finished” project

We plan to use, adapt, and steal from the project. We don’t see the project as finished, so this page will be updated when we make changes.

Not only that, but we made the project Open Source! You can find the code on GitHub 🤖.

First Release

You can play the game on Itch.io.

The Controls

Use W, A, S, and D for movement, and the mouse to look left and right.

Press the 1 key to use the Pistol, press the 2 key to use the Rocket Launcher (this will need to unlocked).

Press E to interact with things.

Left Control is for crouching.

And finally, Space to Jump!